Law and Order

Being the space faring scumbags that you are, you will more than likely come into conflict with law enforcement. Different parts of the galaxy have different levels of law. This doc should help provide a general reference as to what to expect in different parts of the galaxy from the various law enforcers in this campaign. It is not an exact ruling; more like a guideline so you will know what is probably legal and acceptable.

Level 0

On frontier colony worlds in the far reaches of the Outer-Rim, on planets where formal governments have yet to be established, order is maintained through frontier law. Typically settlements will have their own militia, led by a marshal or sheriff, who will enforce law and order and the end of a blaster barrel. It is not uncommon for fringers who break minor laws find themselves staring down the barrel of a marshal’s blaster.

There is no real due process on frontier worlds. Sometimes makeshift trials are held, but these are rarely afforded to off-worlders. Local militias count as judge, jury and executioner in most cases, especially to those who “ain’t from round these parts”.

(eg. Frontier colony worlds, backwoods planets)

Major Crimes:

Murder, major theft, property damage, assault with deadly weapons

Typical Punishments:

If you are lucky, run out of town after being beaten and having your gear and credits confiscated, if you are unlucky, swift executions are also common.

Minor Crimes:

Minor theft, disorderly behaviour (brawling, public annoyance, drunken nuisance etc.)

Typical Punishments:

A night in the cells, fines (usually at the discretion of the law enforcer), beatings, public humiliation

Other Stuff:

It is pretty much expected that most people will be carrying various forms of weaponry on frontier worlds; from blaster pistols to light repeating blasters.

Most frontier worlds do have laws against smuggling restricted items like weapons or spice but most prefer to turn a blind eye to such activities. Local frontier militias usually prefer to take bribes rather than trying to tackle intergalactic smuggling operations.

Sometimes there are Imperial outposts on frontier worlds. If that is the case they handle most issues relating to customs and excise. They come down hard on smugglers. Local law enforcement will sometimes receive backup from the Imperial outpost troopers.

Level 1

The Empire would have you believe that planets in Hutt Space are lawless scum infested hell holes. For the most part this is kind of true; plenty of Hutt worlds are scum infested holes but even the Hutts have a good reason to maintain order in their space. Also, most Hutt crim doesn’t take place in Hutt space. Hutt space is usually the source of criminal activity, not where it takes place. Plenty of gangs and smuggling cartels are based out of Hutt space but not everyone living there is a criminal. Although much of the labour in Hutt space is done by slaves there are plenty of other jobs that done by civilians.

Warlords and crimelords, such as the Hutts, primary concern is maintaining their power and profits first, then keeping order. Laws tend to place heavy punishment on crimes that would cause problems for Hutt main income streams (smuggling, slaving, spice mining etc).

(eg. most Hutt planets, worlds ruled by despots and warlords, corporate planets)

Major Crimes:

Destroying Hutt assets (property, mercs employed by Hutts/Warlords, etc), failure to pay taxes on “special cargo” (spice, weapons, slaves or anything else that is restricted or illegal in most other parts of the galaxy), unsanctioned killing.

Typical Punishments

Hutts prefer to force transgressors into indentured servitude and Hutt law enoforcement is built around this principle. Punishments include ridiculously high fines (forcing criminals into servitude), forced labour in spice mines and in the worse cases; death.

Minor Crimes:

Brawling, assault with a deadly weapon, theft or destruction of non-Hutt assets, carrying heavy weaponry without a permit (although the Hutts have no problem with every other spacer carrying a blaster pistol, they get a bit nervous when people equip themselves with heavy blaster rifles).

Typical Punishments:

Fines, hard labour, beatings, incarceration in brutal prisons

Other Stuff:

Generally mercenary law enforcers working for Hutts or Warlords are paid pretty well and attempts to bribe them results in more brutal punishments.

The Hutts have a legitimate government structure but it is closely linked to the Hutt crime cartels. The two have separate interests but are usually very much related.

Level 2

Most civilised planets in the Outer-Rim fall under this category. Planets with independent sovereign governments whether they be ruled by democracy or monarchy. Usually the primary concern is order, preventing crime and promoting legitimate trade.

(eg. sovereign independent planets)

Major Crimes:

Murder, assault with a deadly weapon, large scale smuggling, assaulting officers of the law/government, large scale theft

Typical Punishments

Long term incarceration, banishment and in extreme cases execution

Minor Crimes:

Brawling, disorderly behaviour, theft, carrying unlicensed weaponry, failure to pay import/export taxes, possession of restricted goods.

Typical Punishments

Fines, incarceration
Other Stuff:

Weapons make people nervous. Most civilised planets have laws about carrying weapons around. Being caught carrying a weapon without the relevant permit can mean confiscation of the weapons, heavy fines and jail time.

Some sovereign worlds owe their allegiance to the Empire. While they are not completely occupied and ruled by Imperial forces, there is usually a contingent of Imperial soldiers and Stormtroopers. Systems are usually still ruled by an imperial Moff, but the Moff is usually there to make sure taxes are collected and that planets acquiesce with Imperial mandates.

Level 3

Worlds under direct Imperial rule are governed by the strictest laws. Few people dare to break these laws as the punishments are harsh and swift.

(eg. core worlds, planets under Imperial rule)

Major Crimes:

Murder, assault with a deadly weapon, engaging in anti-Imperial activities, possession of illicit cargo, assaulting imperial officials/soldiers, possession of heavy weaponry.

Typical Punishments

Public execution, forced labour, incarceration, re-education

Minor Crimes:

Brawling, disorderly behaviour, theft, carrying unlicensed weaponry, failure to pay import/export taxes, possession of restricted goods

Typical Punishments

Heavy fines, incarceration, forced labour, re-education

Other Stuff:

There are many different Imperial law enforcement agencies who communicate across the galaxy. Commit crimes on one Imperial world and expect them to have records on another. They might not actively pursue at first but if they recognise a wanted felon, you could easily end up with Imperial agencies such as the ISB breathing down your neck.

Anyone with any connection to the force or the old Jedi Order is usually dealt with in the harshest of ways. Anyone who shows any affinity for the force or who is seen to be trading in artifacts from the old Order will be hunted down where ever they hide in the galaxy.

Level 4

Some planets are strictly governed under martial law, whether it be by a local despot or by the Imperial army. Planets under this kind of harsh rule typically have a high military presence in the streets, strict laws about entry and trading and curfews. Crime is punished harshly and quickly dealt with.

Major Crimes:

Murder, assault with a deadly weapon, engaging in anti-Imperial activities, possession of illicit cargo, assaulting imperial officials/soldiers, possession of weaponry of any kind, brawling, disorderly behaviour, possession of restricted goods (pretty much everything is considered a major crime under martial law)

Typical Punishments

Death, Forced labour, re-education, public execution

Minor Crimes:

Minor order issues, minor breach of curfew, giving soldiers a dirty look

Typical Punishments

Public beatings, incarceration, fines

Other Stuff:

Under martial rule the tightest restrictions are placed on everything from trade to when people are allowed out in the streets. Guards and soldiers are usually under strict orders to deal with any crime quickly and with prejudice. It is much harder to get a hold of even common items on worlds such as this. Due to the heavy restrictions put in place it can be very difficult to sneak illicit good past military blockades but it can be very profitable for those willing to take the risk.